The sun-scorched arenas of the Dread Sea Dominions await you! In this Savage Worlds setting sourcebook, you`ll fight ancient monstrosities from the pits of Tricarnia to entertain the bored Priest P...
Enter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Strangle sea: that terrible place where castaways cling to existence in the rotting hulks of t...
The ancients foresaw the coming of vile beasts - Dark Gods - monstrosities born at the dawn of the universe, stirring from their millennia-long slumber to destroy the Earth and humankind! The pro...
The Warhammer Age of Sigmar: Soulbound Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first e...
In the wake of the Ridley Massacre, a new faction has arisen in Ridley: the Seditionists. These men and women seek to free the northern town from the shackles of the Guild and the manipulat...
Welcome to a blood thriller on the streets of the modern nights.For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the s...
A richly illustrated, encyclopedic deep dive into the history of roleplaying games.When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplay...
Set sail for adventure in this complete coastal campaign setting for Fifth Edition. The book includes seaside locations, aquatic villains, pirates' treasures, and more. Battle deadly dra...
Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those d...
There’s a zombie plague overrunning the world. The recently-dead are roaming around, hunting the living, ready to tear them apart on sight. Some survivors chose to hide away in bunkers or caves, bu...
Woe to any who dare despoil the lands of gold and fireFor Ifrians value freedom, and the divine is always close...For centuries the foolish have sought to rip the riches from Ifri, but none have be...
There are faerie tales that grandmothers tell children around the table or before the warm embers of a crackling fire; tales of the old world, tales of giants, and the heroes who fought the...
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The...
Three panel hardback landscaped screen with adventure. They say the Language Arts building at East Texas University is haunted. They re right. In Class Ring, a late night study session takes a s...
If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Co...
Designed to provide adventures, maps and tools to use in conjunction with Shadowrun, Fifth Edition, or to be the perfect stepping-stone between the Shadowrun Beginner Box and the core rulebook, thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '